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Day 72: Lenses

The Art of Game Design: A Book of Lenses by Jesse Schell was a remarkable read with eye-opening revelations into how I view games I want to make and those I’ve already played.

It’s one of those books that can be reread and appreciated again and again with each new game project you embark on. 

It was entertaining and insightful and I’ll definitely be reading the 3rd edition when it comes out later this year.

The Art of Game Design is one of a handful of books I continuously reference during production. Whether you’re just starting out or looking for ways to approach your design from a fresh perspective, this book is a must for your library.”

Neil Druckmann, Creative Director on The Last of Us at Naughty Dog

There is also a Game Design: A Deck of Lenses app, however without the accompanying chapter to flesh out each lens or question, it’s more of a reminder than a summary and certainly not a replacement for the book.

Current Progress Status

  • Tower Defense Tutorial: 65/73
  • The Art of Game Design by Jesse Schell (Completed)
  • C# The Yellow Book (pg 113/216)



Day 65: The Art of Game Design

Having finished reading Clean Code, next up will be The Art of Game Design by Jesse Schell.    My endeavor is to include reading books not specifically related to C# or Unity as to (hopefully) become a wellrounded game developer.

In line with my ‘tripartite’ approach, the C# book I’ll start next will be C# The Yellow Book.  Afterwords I hope to finally tackle C# In Depth – and understand it.  Meanwhile, the Tower Defense tutorial will continue to cover the Unity front.

Current Progress Status

  • Tower Defense Tutorial: 61/73
  • The Art of Game Design by Jesse Schell (pg 1/518)
  • C# The Yellow Book (pg 1/216)
  • Clean Code by Robert C. Martin (completed)


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