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Day 24: Hard Work ≠ Success?


“Help me understand what the hell is going on. I have made the biggest mistake of my life”

Reading this reddit post made me really feel for the developer. Tldr: indie dev spent 4 years and a lot of money on his game, released on Steam, Android, and iOS and has only “recouped less than 10% of [his] money thus far.”

The game looks very polished. Why didn’t it live up to the dev’s expectations?

I’m trying to take to heart all the constructive criticism in that thread. I would also love to hear your thoughts on why you think his game isn’t performing as well as he thought it would and what you would’ve done differently (or do going forward) if you were in his shoes.

Tower Defense Tutorial Progress: 4/73

I learned having public fields is generally bad practice in OOP but that Unity still allows you access to private fields in the Inspector by using SerializeField. I can have my cake and eat it too!

The first several videos have been about setting up the game grid through code. Since the tutorial was created, however, Unity has added a new Tilemap system making it so much easier. I’ll have to back and try out the new system sometime later.

Onward!

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