The final lecture of CS50G course introduced me to new concepts such as Raycasting, Render Texture & Texture Masking. I was also excited to learn about a free Unity tool called ProBuilder which allows you to quickly prototype 3D environments.
Windows -> All packages -> ProBuilder -> Install (Then ProBuilder will show up under 'Tools')
Next up, I’m planning on following along tutorials from:
I’ve created this devlog as a motivational and accountability tool to keep myself on track. I’m on the wrong side of my 30’s and in a non-career. I feel like my life is stuck on pause so I need something to focus on, to create, to move forward. They say you’re never to old to learn and I’m going to put that adage to the test.
The goal: to have a game published on Android and/or iOS and/or Steam. My hope is that a year from now I can look back at the progress I’ve made with pride and perhaps help encourage someone else that finds themselves in a similar position. The 5-year stretch goal is to become a game developer full-time, either as an indie or part of a studio.
A lot of time has been spent researching which programming engine/language to use. In the end, I wanted the flexibility to create both 2D and 3D games along with multi-platform developability, so I’ve decided on Unity with C#. There was plenty of analysis paralysis with this decision. I just needed to choose something and start programming!
Unity has a lot of tutorials. But before I jump in with the game engine, I want to lay down a knowledge base with C#. The last time I’ve “programmed” anything was over 20 years ago, but the only thing I can actually remember goes even further back – to the days of Apple IIe and BASIC:
10 PRINT "HELLO"
20 GOTO 10
I remember being fascinated by games like Elite and RoadWar 2000. My friend had a huge collection of floppy disks (his dad’s) and he would bring them to school for us to play.
Sadly, computers were cost prohibitive back then so I begged my parents for the next best thing: a video game console. Coleco, Atari, and Intellivision were old news. There were two new kids on the block.
I stared at that Consumers Distributing catalog for hours, agonizing between the NES and Sega Master System. The fateful decision made on that day would determine who were my friends and enemies at my elementary school. Once a side was chosen, I was bound to uphold and vindicate the supremity of that system. The latest issue of EGM and GamePro would provide fodder for each respective side.
But I digress. I’ve procrastinated long enough. It’s time to start on the journey to become a game developer myself.