This past week I completed the Harvard game dev intro course, specifically the Unity lectures and assignments. Having to read someone else’s code and then make additions & corrections was a good learning exercise. (Casual endless flyer, procedurally generated endless maze)
Unfortunately, I didn’t touch any of my stretch goals for the week. (Honestly, I forgot about that goal until now when I was reading through my last recap. Oopsie.)
Non-coding accomplishments since my last recap included:
For the next week (or two), I’ve decided to go through a couple different Tower Defense tutorials:
The first is from inScope Studios and the second is from Brackeys. I’m interested in seeing how two different developers tackle the same game genre.
Looking back over the past week, I was able to reach my stretch goals and then some:
The Week Ahead
I’d like to complete the Harvard game dev intro course including the three Unity specific lectures which feature a 3D helicopter game, Dreadhalls (first person horror maze), and Portal.
I want to relook at the Roll-A-Ball game. I think it’s a great basis to learn to make additions/changes:
- turn the sphere into a player character with tighter controls
- be able to shoot projectiles
- have ammo limit based on the number of rotating cubes you’ve collected; ammo amount is subtracted each time you fire.
- add a jump function
While always pushing forward, it’s important that I also reflect on what I’ve accomplished. It’s comparable to having a weight loss goal – hitting those milestones along the way is uplifting.
- Created paused.ca devlog to chronicle my progress and keep myself accountable and motivated. Having helpful and supportive readers has already helped immensely.
- Installed Unity and
Visual Studio Visual Studio Code
- Watched C# Tutorial – Full Course for Beginners
- Created reddit account for game developing help, tips and connections. Subscribed to: blender, csharp, dailyprogrammer, devblogs, gamedesign, gamedev, DevClassifieds, devscreens, INAT, incremental_games, IndieDev, IndieGaming, justgamedevthings, learnprogramming, low_poly, PixelArt, programming, unity, Unity2D, Unity3D, unity_tutorials
- Completed Using the Unity Interface introductory course. Opted against continuing with the 2D/3D kit tutorial as I want to focus more on C# scripting rather than drag & drop elements and pre-built assets.
- Playtested pre-Alpha build of “In Defense of Aliens.” First paid game-related gig. Ad was discovered through reddit.
- Following this Unity tutorial, I created my first game: Tic-Tac-Toe and uploaded it to itch.io
- Started the Beginner Game Scripting Tutorial
The Week Ahead
It’s inventory week with long hours at work beginning on Monday, but this is what I’m planning to accomplish: