Recovery

I had a stroke. A darn serious one. I couldn’t walk, I couldn’t swallow fluids. I was constantly sleeping and always fatigued.

I’m still recovering. Right before I had my stroke, I was working on a small game with a working title of “Puzzle Kingdom.”

The premise was your character would talk to different NPC’s in the village and I would practice creating different games for each one. Here’s what I had so far:

If you got the pattern wrong:

I had fun creating this. Yes, I used pre-made assets but the coding was mine. I spent a lot of time adding flies around the lights, haha.

But working on the computer is very tough right now. I’m sorry. I don’t know if I’ll be posting again, but I thought I should leave this up.

Don’t wait to follow your dream. Anything can happen at anytime.

Do it. Do it now.

Day 99

After attempting to create a biplane using blender, I confirmed what I already knew: I have no artistic ability.

I will use Kenney’s free assets for this project.  Instead of a WWII setting, I’ll have to go make do with what assets are available – so space shooter it is I guess.

I’m planning for it to be a simple endless shooter with 2 types of enemies: ground turrets and flying ships spawning randomly. 

I’d also like to implement a leaderboard to keep track of scores. 

My goal for this week is just to get player movement going and to create a scrolling vertical background.

Onward!

 

Day 77: Haunted Jaunt

Some days it’s so hard to get even one hour of ‘game dev’ time in. I only managed to import the Haunted Jaunt assets and set the project up.

Tomorrow I’ll be working on creating a prefab for the player character, animating it and getting it to react to physics.

Going forward, I’ll likely keep these daily updates even more brief. It’ll be just a check-in of sorts to make sure I’m getting at least 1 hour of dev time in, whether it’s creating, reading, researching or whatever. Just something.

Onward!

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