All the advice I’ve read regarding prototyping is to get out a product fast and improve on each loop. It makes sense. But isn’t it difficult to judge the merit of a game without seeing it fleshed out?
In the Haunted Jaunt tutorial, we’re scripting the character movement and his animations include him trembling, knees knocking, tiptoeing, and a scared expression. (The model & animations have been created for us already- we just import the assets)
It wouldn’t be the same if I just had a cube moving around. Can I judge how fun a game I’m creating is without being fully immersed in it? Sure, it depends on the type of game – but in survival horror, atmosphere is everything. Something I need to think more about.