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Day 80: Prototyping

All the advice I’ve read regarding prototyping is to get out a product fast and improve on each loop.  It makes sense.  But isn’t it difficult to judge the merit of a game without seeing it fleshed out?

In the Haunted Jaunt tutorial, we’re scripting the character movement and his animations include him trembling, knees knocking, tiptoeing, and a scared expression. (The model & animations have been created for us already- we just import the assets)

It wouldn’t be the same if I just had a cube moving around.  Can I judge how fun a game I’m creating is without being fully immersed in it?  Sure, it depends on the type of game – but in survival horror, atmosphere is everything.  Something I need to think more about.

Onward!

 

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