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Day 54: Tripartite

My game development plan is a simple three pronged approach:

Learning to use Unity and program in C# are clear, concise goals attained by following tutorials, reading books, and repeated practice. There may be some offshoots from C# such as also learning to use VS Code & git/Github, but all in all, the goal is in sharp focus.

The third prong – ‘Misc game dev skills’ – is where I need to narrow scope. It can include many different areas of game development such graphics, sound, writing, marketing and publishing.

For example, creating images and models means becoming proficient in Photoshop, Blender or Maya. I could spend countless hours learning just to do that (and still do it poorly) and never have a game see the light of day…or I can utilize the expertise of an artist.

There’s one thing that makes me hesitant to use assets I didn’t create. I’ll talk about it in tomorrow’s post.

Current Progress Status

  • Tower Defense Tutorial: 53/73
  • Clean Code by Robert C. Martin (pg 116/464)



Author: Mike@PAUSED

Aspiring indie game developer. Devlog:

3 thoughts on “Day 54: Tripartite”

      1. You can look at Agile Game Development with Scrum ( I haven’t read it yet, I do have it on my want to read list. Another good resource is Mike Cohn’s presentation from 2008 (

        I like Agile processes because I’m familiar with them and they provide built-in support for adapting to changing requirements. I find this vital to learning a new form of development. While I know web and winforms development I don’t know Unity so I’m constantly reassessing what I need to do to make something work.

        Although, like I said in my recent blog, I don’t truly use Scrum. Instead my wife and I use a modified version of it that better suits our work styles and goals.

        Liked by 1 person

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