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Day 30: Expenses

It’s already been a month?! I feel like I’ve learned so much and at the same time so little. How does that make sense?

Below are the expenses incurred in the past 30 days directly related to my endeavor. (I haven’t included internet access which I would have had regardless) I’m not planning on spending more in the near future except for costs related to incorporating or publishing a game.

Expenses ($CAD)

It could be argued that none of those were essential purchases; I didn’t need to have spent anything during the first month.

The information contained in the books are freely available online, but just not as conveniently packaged. (Let’s not get into the pirating aspect) Afterwards, I can donate the books to my local library for someone else’s benefit.

WordPress provides free hosting as long as I didn’t mind my readers (all 2 of them!) seeing ads. The domain registration was just vanity at this stage but I will counter that it helps with my motivation.

The small Patreon donation was for assets to be used in the Tower Defense tutorial when I could have used free placeholders instead. But really, it was the very least to do as appreciation for the in depth tutorials Kenneth provides.

I also could have spent some time figuring out how to compile Aesprite or just use a different free program for pixel art but…it was on sale.

Current Progress Status

  • Tower Defense Tutorial: 23/73
  • Unity in Action (Pg 88 of 352)

Onward!

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Author: Mike@PAUSED

Aspiring indie game developer. Devlog: www.paused.ca

2 thoughts on “Day 30: Expenses”

  1. I treated my business like a hobby for a few years and I dumped money into it, not really caring to track my expenses. Big mistake! It is never too early to treat your gamedev like a business. I started tracking my expenses and (hopefully soon) income this year and I look at those expenses differently now, especially since I don’t yet have income.

    Liked by 1 person

  2. I would suggest using your domain as well as your Twitter account to build up hype for your game. I’ve realized that hype is very important for selling something, so that’s what I’m doing with my business endeavors. I went away for a week so that I could catch up on side projects and also have something new to write about. I didn’t tell anyone I was going away (I realized that could cause people to lose interest), but I made a big announcement when I came back and gave a preview of what is to come, including expanding the Psycho Coder network into a merchandising operation where I’ll be selling books and software that I’ve written through my WordPress site. I also plan to create a hype blog for my music album that I’m working on, though I’m not sure how I’m going to do that. Selling music is entirely different from selling books on tech subjects.

    Personal accountability blogs like what you’re writing now don’t tend to get a lot of readership, mainly because they tend to be filled with personal life details that most people just aren’t all that interested in reading about. But it’s important to you, so I would encourage you to keep doing it. You can have an accountability blog going on here, and at the same time keep a blog that’s devoted to the game itself, but only after you’ve learned all the material and are well on your way in developing it, because the people you’re going to be marketing the game to probably won’t be interested in reading about your efforts to learn the Unity framework. I personally enjoy reading about it because I have an interest in programming and learning about computers, and I like to follow other people who are doing the same things I’m doing almost as a way of competing with them. It keeps me motivated. Different things will interest different people, and you have to keep that in mind.

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