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Day 6: Job Competition

Calgary, Alberta is best known for hosting the ’88 Olympics, cowboy hats and Oil & Gas. The city has never been considered a gaming development hub.

So it was a pleasant surprise when earlier this month New World Interactive announced it will be opening a development studio here in May. The makers of ‘Insurgency’ and ‘Day of Infamy’ plan on hosting job fairs to attract talent and are already accepting applications.

The Calgary studio hopes to expand to up to 50 employees in the next 3 years. Don’t quote me on this but I thought I heard on the radio that they had already received hundreds of applications within days of the announcement.

That’s some tough competition. How would a new would-be developer like myself even hope to land a job in the industry when there are so many more qualified candidates?

I need to work hard and somehow stand out.

New World Interactive uses UE4 for their development (darn!) but I believe if I get a solid understanding of programming and design under my belt, those skills are transferable regardless of the engine used.

Today, I began the Beginner Gameplay Scripting tutorial. I made sure to type out all the code – no copying and pasting.

I’m enjoying this tutorial series because not only does it teach C# but also how it relates specifically to Unity. Some things are beginning to click. That’s a nice feeling.

Onward!

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Author: Mike@PAUSED

Aspiring indie game developer. Devlog: www.paused.ca

5 thoughts on “Day 6: Job Competition”

  1. You mentioned getting into reddit, you should look into r/dailyprogrammer (https://www.reddit.com/r/dailyprogrammer/). They have a ton of easy, intermediate, and hard dev challenges. I find nothing sharpens the coding skills more than solving some puzzles. You can also use .NET Fiddle (https://dotnetfiddle.net/), an online C# compiler to write and test code. While these don’t relate directly to Unity, they are great dev tools to have in your toolbox, and with practice can help you compete for jobs.

    Liked by 1 person

  2. My personal uninformed advice would be to just be an indie developer. You’ll have to do all the R&D and marketing yourself, but at least you’ll have the freedom to work according to your own schedule, go where you want when you want, and not have your creativity stifled because your boss wants you to do things a certain way. Personally I love the idea of BYOB (Be Your Own Boss) and am taking that career path myself, starting with this little tech blog of mine (Psycho Cod3r) which I hope to monetize in the future through affiliate marketing. I have several other ideas for online business ventures in the works as well. All of these will utilize my real talents and creativity to generate a small passive income stream from independently produced content. Instead of having all my income come from one source, I intend to (eventually) have many small-scale content creation ventures going on at once, which together will bring in enough income for me to live comfortably without having to sell my soul to some dictatorship corporation. I advise everyone else I meet to do the same. Small-scale online ventures by individual entrepreneurs are the future of the economy, and those who are early adopters of this model will be the most successful.

    Liked by 1 person

    1. I agree, there are definitely some advantages to being an indie dev. I wish you all the success with your tech blog and other ventures!

      Like

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