My wife is in the other room screaming. No, she isn’t upset. She’s playing the remake of Resident Evil 2 and really getting into it.
As I watched her play earlier, I tried getting feedback from the viewpoint of a prospective game designer. What caused her to have the biggest reactions? What was(n’t) fun? What was(n’t) intuitive?
I found it interesting that a lot of the suspense created was due to sound alone. Even when she couldn’t see Mr. X, his heavy footfalls were enough to elicit an ‘Oh sh–!”
It’s amazing how games can make you smile, laugh, cry (GoldenEye – Aztec level, Difficulty: 00-Agent), or even scare you. They can draw you into an engaging story and let you escape into a different world. It can be an emotional experience that drains or uplifts you.
And now I proudly present my very first game that evokes none of the feelings described above: Tic Tac Toe.
The Unity tutorial I followed helped me get a better feel for the Hierarchy, Project, Scene and Inspector windows and I feel comfortable laying out a simple menu.
But if I’m being completely honest – a lot of the code didn’t feel like it was at a “beginner” level. Reading the code made sense and I understand the logic, however I don’t remember any of the syntax. At all.
Just for fun, I muddled through the build settings and uploaded the tic-tac-toe game onto itch.io:
I notice that after you play one game and start a second, the “Choose who goes first” button text color changes and isn’t readable. Maybe I’ll fix that in a subsequent patch 😉
Is it normal for small WebGL games to take so long to load? Does anyone have experience with itch.io for hosting games? Any other sites that you prefer? So many questions.